AI Insights · Timothy · July 2024
Top 5 Racing Games on iOS in Netherlands for Q2 2024
Discover the performance of the top 5 racing games on the iOS platform in the Netherlands during Q2 2024, including insights on downloads, revenue, and active users.
In Q2 2024, the top 5 racing games on iOS in the Netherlands showed varied performance in terms of downloads, revenue, and active users. Here's a closer look at how these games fared.
Pocket Champs PVP Racing Games
Throughout the quarter, Pocket Champs PVP Racing Games saw its weekly revenue peak at around $5.6K in the week of May 20, before declining to approximately $1.6K by the end of June. Downloads were highest in the first two weeks of April, reaching up to 3K, but tapered off to 752 by the last week of June. Weekly active users followed a similar pattern, starting at around 9K and ending at about 6.5K.
CSR 2 - Realistic Drag Racing
CSR 2 - Realistic Drag Racing experienced fluctuations in its weekly revenue, peaking at approximately $4.2K in early June and dropping to around $1.1K in mid-May. Downloads were relatively stable, with a slight increase to 574 in mid-June. The game maintained a solid weekly active user base, reaching a high of around 9.5K in mid-June.
Real Racing 3
Real Racing 3 saw its revenue peak at around $2.4K in mid-April, maintaining a consistent range of $1.1K to $2.2K through the quarter. Downloads remained stable, averaging around 650 per week. The game’s active user base showed a notable peak of approximately 12.2K in mid-April but declined to about 7.9K by the end of June.
Mario Kart Tour
Mario Kart Tour's revenue peaked at $2.4K in the first week of April, with a low of around $770 in mid-May. Downloads were highest in the first week of April at 1.5K, declining to 782 by the last week of June. The game maintained a strong weekly active user base, peaking at around 14.5K in mid-April.
Need for Speed No Limits
Need for Speed No Limits had relatively stable revenue, peaking at around $1.2K in late April and mid-May. Downloads were modest, with a high of 377 in early April, tapering to 159 by the end of June. Weekly active users saw a peak of around 1.5K in early April, dropping to about 979 by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.